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Images copyright D.C. THOMSON & Co., Ltd |
What's the point in flogging a dead horse? Or even a dying DANDY? Well, it's not until we admit our mistakes that we can ever hope to learn from them. Case in point: some of the content in this week's issue of the terminally-ill comic from the stable of D.C. THOMSON. Firstly, though, disregard any claims that The Dandy is going to a 'better place'; that it's not dying, it's merely 'evolving'. Pants! That's what we tell children (and sometimes ourselves) when someone dies. "Granny's not dead, she's only gone to Heaven." No, ol' Granny's definitely dead - at least from our earthly perspective. The Dandy is also dead (or will be in three issues) - whether or not it's going to a better place yet remains to be seen.
The above comic cover is taken from the 1967 (released in '66) Dandy Annual, and it's a cracker. Definitely what I'd place in 'The GOOD' category. Recently, I was advised that, over on another blog, someone was dismissing me as a 'nostalgist' (which while true, is hardly something that invalidates my opinion). The BEANO is well-drawn, they conceded, but not funny; whereas The Dandy is funny, but perhaps not quite so well-drawn. They'd rather have funny and not so well-drawn than the other way around. However, to my way of thinking, it needn't be a case of 'either-or' - why can't we have both? (Incidentally, I don't necessarily agree with this person's assessment that The Beano is less funny than its sister publication. Not when it's got CALAMITY JAMES.)
We all recognise that there are various reasons for the decline of many once-popular publications over the years, but The Dandy suffered disproportionately because, after its 2010 relaunch, it had become so unattractive that it deterred readers from buying it. What's more, half of its former readers abandoned it once they'd seen what it had become. What's the point of a comic being funny (presuming for the moment that it is) if it's so poorly and amateurishly drawn that it drives customers away in droves? QUASIMODO could well have turned out to be the life and soul of the party if the crowd had only taken time to get to know him, but who wants to be laughing while simultaneously vomiting their guts into a bucket? So, with that in mind, let's take a look at 'The BAD'...

First of all, the logo is basic, unimaginative, and has too much black space. Much more could've been done with it. One of the drawbacks of the 'new' Dandy is that the overall design was down to one man, resulting in a lack of variety throughout the comic. Not necessarily a problem if the designer is a genius at his craft, but the logos are hardly prime examples of what can be achieved in the art of calligraphy, being rather roughly-rendered as well as uninspiring.
The strip itself is an exercise in how not to draw a comic strip. Empty backgrounds, flat-looking characters, not enough variety in perspective (in fact, no actual perspective) - the result is nothing more than a series of talking heads not saying anything particularly amusing. As I've said before, this looks like the work of a fourteen year old with a hint of promise that requires developing, not the work of an adult 'professional' artist who gets paid for it. When I last made this observation, I received an email telling me that I was wrong! "More like the work of a four year old!" claimed the correspondent.
Let's now take a look at 'The UGLY'...
Yet another extremely poor logo with severe limitations in execution (an apt word - "It's dead, Jim!"). Crammed panels with flat figures seemingly growing out of the ground, static positioning and no real sense of movement. Add to that the fact that the drawings appear to be fighting for space with the dialogue and captions, and you have a recipe for an underwhelming example of so-called 'sequential' art. (And don't start me on just how ugly the lettering is in both this strip and the one which precedes it.) Having said that, however, I've seen far worse from this artist. I think his style would be more suited to greetings cards - sequential art doesn't seem to be his strong point.
Now let's look at how it should be done (art-wise, that is - the story is nothing great). In the strip below, there's a sense of space in the layouts, and the panel borders don't seem to be constricting the content within. The figures have 'depth', appearing 'rounded' (almost 3D, as opposed to the paper-flat scribbles above), and there's a sense of movement, plus a natural progression from one panel to another. What's more, the lettering fonts are clear and easy to read, and don't overpower or obscure the art. Note that I'm not saying all strips should be drawn in the same style employed by CHARLES GRIGG, but observance of his storytelling principles is something that quite a few current Dandy artists would benefit from paying heed to.
(Also, bear in mind that this is essentially a black and white page with some spot-colour, as opposed to the full-colour pages above. If the previous examples were in black and white, they'd be even more one-dimensional than they are.)
Okay, that's my two cents worth. Hopefully, any response will be something other than the same old tired insults and vitriol which usually follow. Got an opinion? Agree or disagree? Let rip in the comments section, but try and keep it clean, eh?