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Monday, 30 January 2012
HOW TO GET STARTED IN COMICS AND LAST THE COURSE...
The answer is simple. Be good at what you do. Try and be at
least as good as the very best, or even better if you can be. And don't
be deterred when those who aren't very good at what they do seem to
get the breaks and you don't. That sometimes happens when editors who
aren't very good at whatthey do (and there's a lot of them) try and be
different for the sake of it, or simply act out of expediency or
And if or when you do get the breaks, don't ever think that you
can't or don't need to be better than you are. There's always someone
behind you looking to take your place. And remember...even if you've
got a lotof talent, you also often need alot of luck. This might not
seem fair, especially as those withlittle (or no) talent who got there
before you only seem to have required alittle luck, but that's
sometimes the way the cookie crumbles.
Finally, whatever you do, when you see some talentless hack
get his work published, don't be tempted to think that if he can get
by with drawing badly rendered, incomprehensible, splodgy, childish
scribbles, that you can too. Never take the easy route, even if it seems
to be what's in vogue at the time. Tastes change, but talent is forever.
So, work at being talented, not popular. That'll take care of
And if you do make it, don't forget that you're in a minority niche market in which the majority of the population have little
interest, so don't become a smug, arrogant prat towards those outside
of your little 'club'. Remember that some people may have higher
and more lucrative aspirations. (And may well have achieved
them for all you know.)