A cascading cornucopia of cool comics, crazy cartoons, & classic collectables - plus other completely captivating & occasionally controversial contents. With nostalgic notions, sentimental sighings, wistful wonderings, remorseful ruminations, melancholy musings, rueful reflections, poignant ponderings, & yearnings for yesteryear. (And a few profound perplexities, puzzling paradoxes, & a bevy of big, beautiful, bedazzling, buxom Babes to round it all off.)
Saturday, 1 October 2016
THE GHOST-WHO-WALKS (OR: YOU'RE TOO OLD FOR PHARAOH TALES)...
Comics creators who contributed to CHARLTON COMICS were allowed a freedom that wasn't accorded by other comicbook companies. Charlton were reputed to pay the lowest page rates in the business, but writers felt compensated by the lack of editorial 'interference' that was par for the course at MARVEL and DC (and doubtless other comics publishing companies as well).
So, good for the writers and maybe even the artists, but that didn't always necessarily translate into a superior product for the readers. Case in point: The PHANTOM #32, published in 1969. The plot involves a fake Pharaoh Phantom who seeks to usurp the position of the true 'Ghost-Who-Walks'. Strangely though, the other Phantom is in Egypt, not Bengali, where the genuine Phantom has his jungle kingdom.
It's an entertaining enough little tale. A royal sarcophagus is discovered during an excavation in Egypt's Valley Of Kings. The lid is pried open and a mummified figure is exposed, who soon magically unravels and is revealed as The Pharaoh Phantom, who declares the real Phantom to be an imposter. By use of seemingly supernatural means, the fake performs impressive displays of power that puts the genuine article deep in the shade.
As you can see in the accompanying pages, he's eventually exposed as the fraud he is, but - wait a minute - no explanation is ever given as to how he managed to plant himself in that sealed sarcophagus in a closed burial chamber to begin with. His magical images from the past are shown to be the result of a projector on a screen, but just how did he manage to create these filmed images? A huge budget would surely be required, and if they were merely extracted from a movie, it would be obvious. I'm sure that most readers would've liked to know how he accomplished it, and have found the story more rewarding as a result.
STAN LEE, I'm sure, wouldn't have let this story pass without these aspects being explained, but whoever edited this issue obviously thought such things unimportant. I disagree. Creative freedom is all very well, but it's no excuse for laziness. The readers deserve better, and had Charlton insisted that their writers put in a little more effort (and paid them better), the company might yet be around today. Verdict? Charlton produced lightweight, entertaining comics, but they could have done far better.
Got a view on the matter? The comments section awaits.
PART TWO Of CADET'S STINGRAY SWEET CIGARETTE CARDS...
Y'know, it's an odd thing, but I associate the 21st century more with the mid-'60s than I do with the present day. That's doubtless because I, like many kids of the time, was exposed to the 21st century through the TV puppet programmes of GERRY ANDERSON, the pages of TV CENTURY 21, and various other items of SUPERMARIONATION merchandise.
I don't especially remember having the sweet cigarette cards by CADET - certainly not the full set of them, though I may've had a few, but one look at them takes me right back to 1964 and forward to 2064 at the same time. That's because the images are so strongly associated in my mind with those times, that even though I may not have had the cards, it seems that I did.
However, that's neither here nor there - you Crivs are here to see the cards, not read nostalgic nonsense about my childhood. So feel free - paste your peepers to the pulsating pictures laid before you. The comments section awaits your input.







